Skinned Mesh Renderer

I have a character which Im trying to make him disappear for a couple of seconds. He has a skinned mesh renderer so im trying renderer.enabled = false to make him disappear and it is not working. IS this the right way to turn the skinned mesh renderer ofF?

Thanks

1 Answer

1

Yes ".enabled" is the way to go, you can see the script reference:

http://unity3d.com/support/documentation/ScriptReference/Renderer-enabled.html?from=MeshRenderer