Skinned mesh Snapping (collider/vertex)

Hello,

I’m having trouble snapping my skinned mesh imported from blender.
When I try to use the snap to collider feature, it snaps from the center of my mesh, and vertex snapping doesnt work at all, I cannot select any vertices on my mesh. However it works perfectly if I use a simple mesh filter/renderer…

Any idea?

Thank you very much.

This is a workaround, but you could:

  • Instantiate a second GameObject with a mesh filter, renderer and collider
  • copy the transform of your skin renderer to this new object
  • snap to this object and then delete it when no longer used

I’m in the same boat right now and I don’t know why :frowning: