Skinned mesh transform

Hi all,

I am somewhat confused by this.
Essentially I am trying to implement itween’s lob type arrangement but for a skinned mesh.
What seems to be bizarre is that if I have a game object with a skinned mesh attached adjusting the transform has no affect. Yet adjust the parent game object’s transform does; doesn’t seem an issue with a normal mesh.
What’s going on???

Cheers

The skinned mesh get’s it’s position from the bones (or helpers acting as bones). The position of the root bone or the game object can move the skinned mesh, that’s all you need to do (move the root).

Hi there,

Yeah, but I specifically need to move the mesh; that’s the issue!! - it’s iTween’s fault :-)))

Cheers