Skinned meshes are visible when off-screen

I have encountered something I think is a bug? I’m using Unity 2023.2.20f1 with HDRP and haven’t noticed this in any of the earlier versions I have used. I noticed that a lot of skinned meshes that were off-screen were listed as visible in the game view statistics window. At first, I thought it was a problem with the bounding boxes or maybe some skinned meshes had the ‘update when offscreen’ option checked. But this turned out not to be the case. After some testing, I found that it was caused by the light sources, more specifically, the shadows. When I turn off shadows on the light source (point light), the skinned meshes behave as expected and are not counted when offscreen. However, as soon as shadows are enabled, they are counted. Decreasing the ‘fade distance’ will also at some point result in the mesh not being counted. But the issue persists even with a large distance between the skinned meshes and the camera, and there are no visible shadows cast by the object.