Well, you see. Where are characters? Unity3D 4.0.0f7, Forward rendering for Android.
Ok, SOLVED by writing custom shader where alpha value is taking not from RenderTexture but from another source
Well, you see. Where are characters? Unity3D 4.0.0f7, Forward rendering for Android.
Ok, SOLVED by writing custom shader where alpha value is taking not from RenderTexture but from another source