Skinned Meshes dissapearing.

We have animating characters, that are being moved by the animation (but the root is not moving) the camera is still looking at the root.
But when the character jumps high off screen then comes back down. it is now invisible… and Unity appears not to detect that it is back on the screen, and it stays invisible.
If you pop over to Scene view, the object is there, then when you pop back to game view its back on again.

How can I stop this from happenning please, or how can I force the camera to update bounds (like swapping cameras seems to do in editor)

updateWhenOffscreen=true appears to not help.

cheers
jon

if you click on the skinned mesh in the inspector you will see a option that says always animate

Thanks found it…

(SkinnedMeshRenderer) skin.updateWhenOffscreen=true
and (Animation) anim.cullingType = AnimationCullingType.AlwaysAnimate