Skinned meshes flickering on/off in editor during play mode

Hi there!
After switching our project from unity 2019.1.14f to 2019.3.b012 and then 2019.3.0f1 we noticed that all of the skinned mesh renderers began to flicker in the editor when in play mode.
This causes no errors and is not present in a build but is very weird and annoying to work with.
Moreover this issue is only so far found on our computers with MacOSX on METAL.

I’ve also managed to pinpoint the problem to a setting in the Editor that chooses which device to use to render. Its set to Automatic by default and when i switch it to use my Radeon card instead of automatic the flickering stops.

Has anyone had this issue? Is this even a bug?

Edit:
I noticed that when I have both Scene view and Game view open at the same time both views show a flickering on the skinned mesh renderers. When i hide the game view and only show the scene view the flickering stops.

Same problem, Mac OS 10.15.1, Unity 2019.3.0f1

Same problem, 2017 MBP 15" Mac OS 10.15.1, Unity 2019.3.0f1

What setting is this?

Turning off “Compute skinning” under Player->Other Settings fixed it for me.

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Unchecking “Compute skinning” setting fixed the issue for us as well. Thank you!

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Thanks.
Fixed the issue on Unity 2019.3.0f3 and Mac OS 10.15.2
I don’t have this issue on Windows with the same Unity version.

Sounds like you found a regression. If you’re able to reproduce the issue, please submit a bug-report as described in this document:

It’s important that you report these issues together with a reproduction project if you want them to get fixed. If you don’t do it, it might be a long time until someone else reports them or until Unity Technologies find them.

After you submitted the bug-report, you receive a confirmation email with a bug-report Case number. Please post the Case number (number only, not the link) in this forum thread for Unity staff to pick up.

I just reported it.

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Avoid posting fogbugz links!
Post only the case number.
The link gives anyone access to all your reported bugs and related correspondence that might contain sensitive information.

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Thanks man. You are the best!

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still seeing this under 2019.3.0f5, but the compute-skinning fix worked, thanks!

Where exactly is this setting?

Life Saving, thanks !

edit menu → project setting → player → ios → other → compute skinning

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Unchecking the compute skinning worked for me, too. Thanks a bunch!

This is also occurring in 2019.4.0.
Do you have a URL for the issue tracker?

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Is this the referenced issue? Unity Issue Tracker - Skinned Mesh flickering when "Compute Skinning" is checked

It seems to imply it’s been fixed on latest. I haven’t yet upgraded to check.

Still present in 2020.1.17f1 with the new Macbook Pro M1 (Metal). Unchecking the compute skinning doesn’t help at all. Any other idea?

I’m also having this problem on an M1 Mac, also confirming compute skinning does not help.