Hi there!
After switching our project from unity 2019.1.14f to 2019.3.b012 and then 2019.3.0f1 we noticed that all of the skinned mesh renderers began to flicker in the editor when in play mode.
This causes no errors and is not present in a build but is very weird and annoying to work with.
Moreover this issue is only so far found on our computers with MacOSX on METAL.
I’ve also managed to pinpoint the problem to a setting in the Editor that chooses which device to use to render. Its set to Automatic by default and when i switch it to use my Radeon card instead of automatic the flickering stops.
Has anyone had this issue? Is this even a bug?
Edit:
I noticed that when I have both Scene view and Game view open at the same time both views show a flickering on the skinned mesh renderers. When i hide the game view and only show the scene view the flickering stops.
Sounds like you found a regression. If you’re able to reproduce the issue, please submit a bug-report as described in this document:
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