Skinned objects disappear when importing from Maya in fbx

I’m trying to import a mechanical character that has some skinned parts and baked animation, most of the pieces that have got skin disappear in Unity and the other ones loose their animation. Any ideas what’s going on?

This are the errors I get when exporting from Maya:

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This are the options I have when exporting:

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Thank you

P.S. I’m using Maya 2014 and Unity 4.3.4.

Yeah, it was the way I was exporting the baked animation, I had to: Edit > Keys > Bake simulation first… it was my first time exporting something like this sooo I had no idea. Thanks anyway :slight_smile: