There are more Vertices in the [SkinnedMeshRenderer].SharedMesh than there are in the [SkinnedCloth].coefficients.
How could I determine which mesh vertices (of the SkinnedMeshRenderer) the SkinnedCloth coefficients actually refer to?
There are more Vertices in the [SkinnedMeshRenderer].SharedMesh than there are in the [SkinnedCloth].coefficients.
How could I determine which mesh vertices (of the SkinnedMeshRenderer) the SkinnedCloth coefficients actually refer to?
bump
any clue? Stuck here as well :/
– sschoellhammerAlso Stuck here... Anyone?
– asc3nsion