I’m trying to import skinnedmesh from 3dsMax to unity3D, but all meshes I import comes with all bones missplaced! seems like their pivot points are changed when exporting.
When the object comes with animation, all seems ok, but, I need to move the bones on script… and on that case, all bones cames distorted.
Does anybody have a walkarround to export from 3dsmax and preserve the bones?