Hi there everyone.
I’m trying to offset the UVs of a mesh to match a texture atlas, however the the gameObject is using SkinnedMeshRenderer.
I know this is possible with a object using a MeshFilter.
http://answers.unity3d.com/questions/13316/how-to-move-uvs-of-a-mesh-so-you-can-have-two-text.html
I’ve tried using a different method ie. SetTextureOffset to reposition the texture instead, however this only increased more draw calls.
Thanks for your time.