Hello!
I have a question that has to do with a character I’ve created and skinned in Maya 2008.
The character has bones which are controlled by Handles. You move the Handles and the Mesh deforms. When the character is in its neutral pose, all Handles are set to 0,0,0.
The problem comes when I import my model into Unity. All bones appear invisible (which I guess is normal) but the skinned mesh appears completely distorted and in different position/rotation.
In Maya, I’m able to animate the model normally, but Unity displays it completely wrong.
Please advice.
Thank you,
Nicolas.