Skinning Issues!!!

Hello!

I have a question that has to do with a character I’ve created and skinned in Maya 2008.

The character has bones which are controlled by Handles. You move the Handles and the Mesh deforms. When the character is in its neutral pose, all Handles are set to 0,0,0.

The problem comes when I import my model into Unity. All bones appear invisible (which I guess is normal) but the skinned mesh appears completely distorted and in different position/rotation.

In Maya, I’m able to animate the model normally, but Unity displays it completely wrong.

Please advice.

Thank you,

Nicolas.

Use Report Bug.app to log a bug and attach the .mb file you are trying to import.

Ok, thanks. I just send the files. I’ll wait for a reply.

Nicolas.

Hello,

It’s almost a week since I posted my problem to the Unity Bug Report site. Haven’t gotten a reply, and my Case is still in the “open” status. Please, help me with this issue! Can’t find a solution.

Thank you.

Nicolas.