I am completely new to Unity. I received the code for a Unity project from a friend and run it with File > Build and Run. However, the application is quite long so I would like to skip the questionnaire at the beginning and jump to the environment (or even better to specific points in the sequence of actions).
Additionally, there is one part of the project where I am supposed to drag an object somewhere. For some reason, this does not work. Is it possible to skip this specific step?
Thanks for your answer Kurt-Dekker. Since I did not develop the code on my own, I do not even want to dive into there. Is there some form when executing build & run to skip the current logic unit or to at least see in which part of the code the current environment is?
Unity is never just code. It’s always some random dance between code and assets sequenced together. You kind of have to understand what is actually happening in your program before you can reason about changing it. If you want to attempt this, start with some basic tutorials or ask your friend how to skip stuff.
You’d need to know more about how the project is organized. For example, the scenes might be independent from each other and you might be able to just open the scene for whatever you actually want to work on and just hit Play in the Editor to start from there.
But scenes in Unity can be organized any number of ways, you might need multiple scenes running at the same time, you might need objects to be created in earlier scenes, etc, so you’d really need to understand how this project is organized to know how to skip parts of it.