Skipping Sound In Unity

Hi

I’m having issues with my sound skipping in the game im currently making. The sound is an atmospheric loop which is a 16 second clip applied to the FPScontroller and looped. The issus arises when the FPS controller moves, the sound will repeatedly skip every few frames or so, when stationary the music plays fine.

Any help with solving this problem would be great

If you want the sound to not be affected by the directional sound system, make it stereo. Then just place in somewhere in the map, it doesn’t matter where.

thanks for that mate, seems like a really obvious problem now u say it, actually did it my adding an empty game object as a child of FPS and attached the sound to that, runs fine now. thanks alot