It’s a cloud shader based on Amplify for Unity 2022.3+ (no volumentric clouds).
Hope you like it
If you have any questions regarding this asset please ask away!
It’s a cloud shader based on Amplify for Unity 2022.3+ (no volumentric clouds).
Hope you like it
If you have any questions regarding this asset please ask away!
Looks great! What geometry are those cloud shape using (are they spheres)? And how does the camera react to being inisde the clouds: I saw a couple of moments inthe video where the screen goes fully cloud coloured but couldn’t see if it was workign fully other than that
Hi,
the geometry in the demos are mostly the default sphere + some other shapes for the big clouds (made with MudBun).
Since the clouds are not volmetric I built a system based on colliders / triggers that fades in and out a quad just in front of the camera near clipping plane to simulate cloud intersection. It’s all, as the saying goes “smoke and mirrors”, but it works suprisingly well.