Sky occlusion bake causes kaleidoscope effect in scene


I have tried lots of different settings but it seems no matter what i try, for some reason i end up with this really messed up result…

Theres no errors or warnings.

I have tried upping environment samples to max and stuff and various different probe spacings and settings but i havent been able to figure out what causes it.

@Pema-Malling

Any chance you know what causes this?

If this happens after a fresh bake, then no, I haven’t seen anything like this. Best you can do is file a bug report.