Our latest game “Sky Rush” has been released on the iTunes store. “Sky Rush” is an augmented reality (AR) fps game built using the awesome Unity engine.
For those interested it was developed by a team of 3 (and a half) over a period of two months working on a part-time basis.
We have created a mini website for the game where you can see screenshots and some of the weapons/tech available in the game:
The game features the Critters characters from an earlier game of ours called “Critter Ball”, which in turn was based on a short animation called “Arcade Trap” (which can be watched here: http://www.youtube.com/watch?v=8N9NRn2I8ZU)
Cool. A game made using AR. Gonna check out the videos now.
Edit: Is there a video of this game instead? I look at your previous game. Animations look fluid except the characters looks a bit sharp around the edge but i think thats the style of your game i think.
Thanks for the reply zine92. We haven’t done any gameplay video’s of Sky Rush yet (having issues recording the HD feed from the device… Anyone got any tips for doing this?)
We have just updated Sky Rush, adding various improvements and tweaks:
High Res. camera capture,
More intuitive robot drone tracing with guides,
Fixed some of the text legibility,
Improved gameplay for several of the Challenge Mode games.
I would love to hear people’s responses, and ideas for improving the game.
Hi, I’m part of the development team working on this game. To give people a feel for how the game plays, I created this teaser trailer for Sky Rush. I thought it would be pretty funny to get the Big Boss character (who is the mastermind behind all the enemies) to act out epic speeches from a few of my favourite films.
We have recently released an update to Sky Rush, updates include:
Added iOS5 support for augmented reality control,
The non-AR control (i.e. “touch control”) has been totally re-worked (it has actually become our preferred control scheme - not so tiring on the arms),
Added new game mode call “Arcade” designed specifically for bus/train/plane/car travel (or lying in bed). As this mode was designed for the new Critter types and weapons coming in the next big update, we thought it was best classified as a “beta” feature - but it is still great fun to play,
Added “Auto Complete” alternative to some of the more gruelling Challenge Mode games (now everyone can enjoy the awesome power of the Dual Mini-gun, you just have to kill 500 Critters in one of the other game modes),
Revised prompt and objective system to make Challenge objectives clearer and more intuitive,
Revised several of the Challenge Mode games to make the overall unlocking experience more enjoyable,
Changing some of the flow of the weapon unlocking to give the first-time user access to a wider variety of weapons,
Performance enhancements across the board,
To celebrate the iOS5 update (and use the old release’s codes before they expire ) we are giving away five promo codes for the iPhone game. Get in quick!
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For those that haven’t done it before just grab one of the codes above, open iTunes, click on the link “Redeem” on the right-hand side of the store (in the Quick Links section)… and enjoy!
<<If you’re feeling nice, post if you redeem a code, so others don’t have to try each of them to no avail>>