Sky Sky Panic
Hey everyone. Sky Sky Panic is a souped up replacement for Wanilla’s first arcade game, Sky Sky Panic 3D, released February 19th 2008. Sky Sky Panic will be much more polished and visually appealing than its predecessor, as well as having improved gameplay mechanics to make playing more fun. Until the official release, enjoy screenshots and details revealed below!
Screenshots
NEW, MARCH 9 2009 (click to enlarge)
Game Over Playfield
What’s the target hardware? I’d imagine you could increase the polycount on the cactus/trees since they look a bit low poly. The terrain that you got there is great, very stylish.
Also, info, you think I should just blob shadow the cacti and tree? I did already do one for the cursor, and that looks pretty good. I could even do a different texture on the shadow projector to get a semblance of realtime shadows.
It depends really. If your have lots of objects that won’t move or have their lighting changed, then baking a shadow map for the scenery will do wonders. But for your scenery, a shadow blob works just as well.