SkyArena

Hi guys,

I have a two weeks off and I decided to create a new prototype. I’ve only put a couple of hours in it so far, but starting tomorrow it will be all day SkyArena :slight_smile:

This is what the game looks like at the moment:

I’ve also created timelapse videos of the progress (two days with two hours work each. again, not much done, yet)
Day 0: http://www.youtube.com/watch?v=iKnZeb5sAtQ
Day 1: www.youtube.com/watch?v=_oNi0Qo42g0

And the current prototype can be played here:
http://www.olivereberlei.com/sale/Day1Prototype/

The red ship is controlled with a XBox Controller and the blue one is controlled with Keyboard and Mouse.
Once the local multiplayer is implemented and fun, I will also implement online multiplayer.

I am also live streaming whenever I am working on the project. You can find the feed here: http://www.twitch.tv/OliverEberlei
I’ll tell you guys when the stream goes online, but I’m interested in what you think so far.

Cheers,
Oliver

Graphics…?

nah, graphics are overrated :smile:, gameplay before graphics!

im sure he will beef up the presentation before he calls the game a game

Well, I am a programmer, so graphics are a lot of work for me :wink: I only bother if I actually know that it’s worth it

Hey guys. I’m starting the second day of streaming. Come by and say Hi :slight_smile:

http://www.olivereberlei.com/sale/

Hey guys.
So on day two I implemented a few crude maneuvers. Looping and 180 turn, added some weapon powerups and camera movement. Local multiplayer is starting to make fun.

Again, the current version can be played here
http://www.olivereberlei.com/sale/Day1Prototype/

And if you are interested, here is the timelapse video of Day 2: https://www.youtube.com/watch?v=W6eS-gOHcwg

The stream of day 3 starts now if you want to join me here: http://www.olivereberlei.com/sale/

now that reminds me somehow of an old favourite of mine, Gravitation

it was available as a user submitted game on the playstation magazine demo 42, programmed using the NetYaroze (kind of developer version of the playstation 1)

heres a small video for your inspiration

it also featured dogfight which was exceptionally amazing as i was a child.
-the gravitation pulled your ship down
-you were able to rotate the ship with 2 rotational speeds (using a shift button on the pad)
-breaks
-shots that had a muzzle velocity + the ships velocity at the moment of the shot instantiation
–e.g. if you flew fast enough you could turn around while maintaining the speed and lay a wall of nearly still shots as surprise for chasing ships
-also the shot instantiation frequency was limited only by your ability to smash the button very fast … ruined my controller at the time :smile:

Hehe that looks like a fun game. I’ll try to use some of the experiences you described in my gameplay. Sounds like some nice advanced strategies there that can be a challenge for experienced players.

Yesterday I’ve starting working on the online multiplayer part using the Photon Cloud. A chat lobby is already working and basic movement is also syncronized. Today I try to implement all of the current features so they’re compatible with the photon cloud. Basically I hope to have online multiplayer working tonight.

This is the timelapse video of yesterday: https://www.youtube.com/watch?v=K-ITnR28kK4

If you want to join the day 4 fun, you can hop into the stream at http://www.olivereberlei.com/sale

I’m starting the stream right now. See you there :slight_smile: