I have a two weeks off and I decided to create a new prototype. I’ve only put a couple of hours in it so far, but starting tomorrow it will be all day SkyArena
The red ship is controlled with a XBox Controller and the blue one is controlled with Keyboard and Mouse.
Once the local multiplayer is implemented and fun, I will also implement online multiplayer.
I am also live streaming whenever I am working on the project. You can find the feed here: http://www.twitch.tv/OliverEberlei
I’ll tell you guys when the stream goes online, but I’m interested in what you think so far.
Hey guys.
So on day two I implemented a few crude maneuvers. Looping and 180 turn, added some weapon powerups and camera movement. Local multiplayer is starting to make fun.
now that reminds me somehow of an old favourite of mine, Gravitation
it was available as a user submitted game on the playstation magazine demo 42, programmed using the NetYaroze (kind of developer version of the playstation 1)
heres a small video for your inspiration
it also featured dogfight which was exceptionally amazing as i was a child.
-the gravitation pulled your ship down
-you were able to rotate the ship with 2 rotational speeds (using a shift button on the pad)
-breaks
-shots that had a muzzle velocity + the ships velocity at the moment of the shot instantiation
–e.g. if you flew fast enough you could turn around while maintaining the speed and lay a wall of nearly still shots as surprise for chasing ships
-also the shot instantiation frequency was limited only by your ability to smash the button very fast … ruined my controller at the time
Hehe that looks like a fun game. I’ll try to use some of the experiences you described in my gameplay. Sounds like some nice advanced strategies there that can be a challenge for experienced players.
Yesterday I’ve starting working on the online multiplayer part using the Photon Cloud. A chat lobby is already working and basic movement is also syncronized. Today I try to implement all of the current features so they’re compatible with the photon cloud. Basically I hope to have online multiplayer working tonight.