Skybox blended shader animation?

Hello guys,

Little question for a Unity noob;

I wanna make a transition between the sky and the space with a skybox bending. I have the bended scipt from Unify, It does blend, but i cant animate it so that blends when I leave earth from my shuttle. (these are random skyboxes textures to test it)
Anyone knows how can I key it?

Thanks!

(sorry i just started unity for an internship project, need help!)

is old java code that changes the blend by time, you can replace time with distance

 var t : float = Mathf.PingPong (Time.time, duration) / duration;
      
    RenderSettings.skybox.SetFloat("_Blend", t);

Thanks for your answer, where should i put this? Would it work with a csharp?

I recommend to use playmaker, there you dont have to code anything to make things work. or look up how to animate a float in unity with code.

Well this is expensive !

this is free :

Was talking about Playmaker!

Ckecking the float one atm!

I do understand the part with the sharder but I dont really get the coding. I mean I’m not a programmer so I dont really understand, he has all this night/day thing that I dont need, I just need to say at this frame i want the sky to become darker and darker! What should I put in the rendersetting there? (sorry to bother…)