I wanna make a transition between the sky and the space with a skybox bending. I have the bended scipt from Unify, It does blend, but i cant animate it so that blends when I leave earth from my shuttle. (these are random skyboxes textures to test it)
Anyone knows how can I key it?
Thanks!
(sorry i just started unity for an internship project, need help!)
I do understand the part with the sharder but I dont really get the coding. I mean I’m not a programmer so I dont really understand, he has all this night/day thing that I dont need, I just need to say at this frame i want the sky to become darker and darker! What should I put in the rendersetting there? (sorry to bother…)