Hello there,
We observed what seems to be a leak since the version 2019.3.0f5
I reproduced it in a minimal scenario in Unity 2019.3.0f6, with HDRP 7.1.8
TL;DR; Moving a light with an HDRI sky activated leaks skybox cubemaps.
Steps:
New scene (one camera, one directional light)
Add an empty object with a Volume component.
Create a volume profile
Override Visual Environment
Select sky type HDRI Sky
Play
Translate the light
Texture memory is skyrocketting (I stopped at 192GB)
In the profiler I see a huge leak of SkyboxCubemapConvolution and SkyboxCubemap_256x256_Mips_ARGBHalf
Each 4.0 MB, seemingly created each frame, and not deleted.
Hope that helps.