I have these Skybox textures, and I want to create a nighttime part of the game. I can easily make a fading light that turns dark and all, but is it possible to make my Skybox texture turn darker and darker until black? It’s more like the shading of the skybox - is it possible to manipulate it so it can be darker?
If your skybox is a component on your camera, you can access it and modify it via the normal channels (GetComponent).
If you’re using the one set under the render settings, you can access that through RenderSettings.Skybox - in particular, you can tweak the RenderSettings.skybox.color setting to see if that meets your needs.