Skybox Equirectangular to Cubemap

Hi all,

Im attempting to create a skybox from google earth.
I find in flickr a ready equirectangular image. And converted to cubemap using Pano2QVTR.

But when i use the separated images in a cubemap material inside unity appears some division lines.

Look the attached image.

Any help would be great…thanks

Hi there!
Seems like you haven`t clamped your textures. Clamping them should get rid of those lines :slight_smile:

1 Like

Thanks for your reply, but ima a little noob …didnt undestand how to clamp the textures. even know the meaning of this term…
here is a screenshot of my skybox…

I’ve did-it…

select each texture one by one and change wrap mode do clamp.

Thanks Broken Poly