Hi all,
Im attempting to create a skybox from google earth.
I find in flickr a ready equirectangular image. And converted to cubemap using Pano2QVTR.
But when i use the separated images in a cubemap material inside unity appears some division lines.
Look the attached image.
Any help would be great…thanks
Hi there!
Seems like you haven`t clamped your textures. Clamping them should get rid of those lines
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Thanks for your reply, but ima a little noob …didnt undestand how to clamp the textures. even know the meaning of this term…
here is a screenshot of my skybox…
I’ve did-it…
select each texture one by one and change wrap mode do clamp.
Thanks Broken Poly