Skybox how to

Hello !

I hope don’t disturb anybody.

I’m searching a tutorial or a how-to about creating skyboxes for unity (i have bryce actually), i found some source but differents so i don’t how to proceed to create a skybox for unity.

If somebody has a links or explain about it will be very cool.

I’m a noob, i just start to create textures and materials, after 2 days in this way i would like to create skybox.

To work until unity 2.5 be available.

Thanks a lot.
Best Regards.

:wink: :wink: :wink:

Sure you can move this post if it a best place in the forums.
:smile:

Thanks a lot !

(sorry for the bad place of this post, i will post here now).

I have not unity for the moment, but with your link i could prepare my skybox.

One question, it possible, with a software or a unity function to animate clouds, and textures. Animated clouds and animated textures ? Maybe better with particules i don’t know.

Any ideas ?

Many Thanks.
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:wink: :wink:

This thread should give you an idea of one way to do this in Unity:

http://forum.unity3d.com/viewtopic.php?t=8881

If you want to create your own skybox from scratch (the textures that is), you can download the free version of Terragen and check out the following link:

http://www.terathon.com/wiki/index.php?title=Making_a_Skybox_Using_Terragen

Thanks for your advices and links.

I also red yesterday, that skydomes are better than skyboxes.

I don’t know the real differences between us.

What do you think about that ? please.

Best regards.
DisT.
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:wink: :wink: :wink:

For the skyboxes, can i up to 1024x1024 (instead of 512x512) ?

And how many pixels skyboxes can be big in unity ?

Thanks .

Best regards.

DisT.
:wink:

any size up to 2048x2048 I think? try that that should work… maybe

Why is it with Unity, that skybox images dont line up as they should? Alot of the time, there is a visible edge where the differnt images meet. I thought it was just my skycube, until i run a demo from one of the other threads on this forum and the skybox in that displayed the same

Steve

you need to clamp the textures :slight_smile: select the texture and youll see that its on “repeat” at default setting… change it and the seams should disappear.

Wow… so easy. I call myself an artist, and didnt even think to check that!

One thing i got coming up though was this error after i changed the setting

‘material doesnt have a float or range property Wavescale’.

What does this mean?

Best

Steve

i dont get that…

that means the shader on the given material does not have a _wavescale property. I dont know shaderlab language, but I know how it works and I know what that much means

I take it to mean in the past, to do practically anything on a computer, programming wise. You had to REALLY know your stuff. These days, so much stuff is made easier, and how many current programmers could still get by without all the modcons. Same applies to musicians and artists. How many 3D artists these days would even know how to create realistic looking lighting, if you suddenly took away their global illumination button for example.