skybox limited?

Still on evalkit,

i tried 2048, 1024, etc… but only 512 works.

is evalkit limited on textures size?

thanks.

In what way it “does not work”? Is the rendering incorrect? Texture can’t be assigned? Texture itself is lower size?

I just tried assigning a 1024x1024 texture to one of skybox sides - works perfectly as expected.

The evaluation version is not limited.

i tried from 2048 to 1000 and only 512 textures size and smaller work.

keep saying, textures must be width and height…
http://www.jean-michel.ch/WIP/test/skybox.png

exemple demo with skybox at 512.
http://www.jean-michel.ch/WIP/test/ID3DSCENE001.html

Are you sure that for all six textures the height and width are both powers of 2? Even a difference of 1 will cause a problem.

Judging from the folder name, I guess the texture size is 1280 (i.e. 512, 1000, 1280). From these, only 512 is power-of-two in size. The next ones would be 1024 and 2048.

At the moment Unity can’t import non-power-of-two texture sizes, so you have to scale the texture up/down in some external application.

yes, you’re definately right.

my mistake.

thanks for feedback.