I’m creating a simple 3d space dog fighter style game.
My camera is child of the player SpaceShip.
I added a skybox(Lighting>Environmental Lighting>Skybox), to see how my ship was moving in a 3d space, but I don’t get the moving effect when in gameplay mode.
How can I add a skybox and get the effect of my ship moving through space?
The skybox isn’t meant to move, so to get a frame of reference for how you’re moving you’ll need other objects in the scene - same as if you were really in space. You’d never know you were moving until you passed a small nearby object.
Maybe you could add dust clouds, rocks, general space junk throughout the environment, so you can tell when you’re moving.
If you want moving stars, you could create a huge particle effect that fills your scene (default particle should look fine for this), set the particles to be quite sparse, perfectly still and have an infinite lifespan. That way you’ll see stars move around you
Problems with that are that you’ll lose a bit of realism as you’ll be able to reach these tiny “stars” and pass through them.
Or you can put the particle effect on its own layer and increase the near clip plane on the camera for that layer, so they only appear in the distance - though you may notice them popping in and out as you move around.