Skybox perspective issue on iPod Touch but not on iPad

I have noticed after building to an iPod Touch (2g) that the skybox (RenderFX/Skybox) causes popping issues. It is as if there is no perspective correction going on.

I built it for the iPad and this issue doesn’t occur.

Any ideas?

Hi, welcome to the forum!

What kind of motion does the camera have in the game? If possible, can you post the script you are using to control the camera.

The motion is for the player controlling a spaceship. It’s very strange that it doesn’t occur in editor/ipad.

I will post the script later as I cannot right now.

I’m not going to post the whole script as it has some player code which would be out of scope here.

Basically in the update I’m rotating the transform of the player according to the accelerometer data, and in the FixedUpdate I’m adding a force like so:
rigidbody.AddForce(transform.forward * targetSpeed);

And to the player I’ve hooked a camera. Camera is a child of the player.

What I’m seeing on the ipod touch is similar to the Affine texture mapping as shown here: