Hey guys I seem to have a skybox problem. Whenever I import in a texture (using iphone) it will seriously distort the skybox to the point of making it unusable.
I’m not quite sure what you mean by distorted, but try setting the Wrap Mode of the texture to “Clamp”.
I don’t know anything about the iphone, but I’m pretty sure you don’t want 512x512 textures for your skybox. That’s going to be close to 2mb just for your sky. If unity provides an example sky for the iphone, compare your settings and file size/resolution to it and see if you’re missing something.
If you look at the preview image, compared to the preview image in unity you will see it is very distorted (especially along the curves of the sky).
If you were using a standard skybox, it would be 384K for the sky, assuming 6 textures at 512x512 and PVRTC2 compression (or 768K if using PVRTC4). However the iOS standard assets have a skybox prefab intended for mobile use, which uses a single texture mapped onto a cube, in which case it’s just 64K for 512x512/PVRTC2 or 128K for 512x512/PVRTC4. Although even a standard skybox on a desktop would only be 768K using DXT1 compression and 6 512x512 textures. You wouldn’t use mipmaps for any of this since the texture never changes in size.
–Eric
