Skybox reflection

Hey,

Is there some special way to get skybox reflection working? If I use custom reflection and set a cubemap, there’s a very obvious change but if I use skybox reflection and choose the exact same cubemap all standard shaders appear to be unnaffected.

Thanks,

Brenden

1 Like

Quick steps:

  • Create a material
  • Assign standard shader to it
  • Set Smothness to 1 and set Specular color to white
  • Apply the material to object

Hope that helps