Hi there,
Could someone point me in the right direction as to why i am having this issue with the sky on my build for android. It is not happening on a windows build. Please see below, oh and disregard the person in the sand lol
I can provide further details if required. Here are some basics however:
Using URP
Using Linear color space
Tried a few different skybox materials, Ulit / basic / and procedural
Post processing is enabled
Anything else that would help someone identify what is happening here i can provide no problem.
Thank you all in advance!
Love Unity!
What Android devices did you test this on and which version of Unity? It looks like tile artifacts.
You can also try to narrow it down by trying different Graphics API, turning off PostProcessing, HDR (if enabled) etc.
Thank you for your quick reply.
Running it on a Samsung S8, using unity 2020.1
Going to test with turning off PP and HDR as that is enabled.
What other Graphics API’s would you suggest?
Here is my render pipeline settings
O wow just testing with HDR disablled and i think that has fixed the issue. Is HDR not supported on android linear color space?
Android should support linear with HDR.
Can you please report a bug with repro project so that we can have a look? Please post the case number in this thread once you have one.
It might depend on combination of Graphics API (Vulkan/GLES), HDR (framebuffer format R11G11B10, fp16, R8G8B8A8) and possibly MSAA (which is enabled in your setting).
Please also mention which model of the Galaxy S8 (Exynos with Mali GPU or Snapdragon with Adreno GPU).