Skybox Starfields in Unity3

After upgrading to Unity 3 (free :)), I am having issues with starfield skyboxes that I don’t think I had in Unity 2.6.

The corners are very much visible now…

  • Images are set to clamp
  • Images are assigned correctly (front to front, back to back, etc)
  • I’ve tried compressed, 16 bit, and true color - with problem present in each
  • Images are 2048 and being displayed as such
  • Render/FX is set to Skybox (not Skybox Cubed)


by the shape of it and the camera location, that looks like anisotropic errors. Increase the anisotropic level for the images to the maximum value, and set the texture filtering mode to trilinear. see if that fixes it.

I resolved this issue by turning off “Generate mip maps” for my starfield image.
starfield image’s inspector → set texture type to ‘advanced’ → uncheck “Generate Mip Maps”

Quick note: this worked for me, however I’m using just a simple star field, no cool imagery (nebulas, space dust etc.)

Also, prior to turning off ‘Generate mip map’ I tried aniso level increase and setting to trilinear. This did improve the results for me but did not completely remove the issue.

way to dig up a 2 year old thread…

And he solved it. Not for the original account, but for the people who may also one day have his problem.