In Unity 5.0.0f4, if I start a new project, the empty default scene is listed as having the following in Stats: Batches: 2, Tris: 1.7k, Verts: 5.0k
(In an existing project, Batches won’t go below 6 in an empty scene. I’m not sure what causes the difference.)
Anyway, changing the camera’s Clear Flags to Solid Color reduces Batches, Tris and Verts to 0, so it must be caused by the skybox. However, if I use six primitives to enclose the camera in the middle of a hollow cube, the Stats remain unchanged (except that Batches increases).
My questions are:
- Why does the skybox need so many polygons?
- Is there a way to cull areas of the skybox that aren’t visible? (Or the entire skybox?)
- Is there any sort of simpler, high-performance skybox render method available for mobile development?
Thanks!