Skybox water reflection problem on Unity 5.1.3f1 with Oculus

Since upgrading to Unity 5.1.3f1 Im having a strange issue where the reflection of my skybox in water (WaterProDaytime) moves and shifts around with the camera (head) movement making it appear as if the skybox’s reflection is dancing around in the water. Reflection of other objects in the water is fine and appear as they should. This problem does not appear on unity 5.1.2f1 with the same project. Did something change between 5.1.2 and 5.1.3 that im not accounting for?

Just bumping the thread – I’m having the same problem.

Workaround: try setting your camera FOV to ~106 before entering playmode. There is a fix in an upcoming 5.2 patch release.

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Thanks very much! That works perfectly.