SkySphere 1 DrawCall based on Default Unity Sphere

hello there

i made a basic Sky Sphere for unity, because i never really liked sky boxes , i prefer spheres…

this one is very light on resources, its just 1 draw call and it uses a very simple shaderlab shader and the default unity sphere

as you can see, even if geometry its outside the sphere, it renders it properly(check the comparison of both scene views)

download it here:

http://www.coatlgames.com/files/skysphere/skysphere.zip

it includes a simple example project and a unitypackage which includes the skysphere 8)

I’ve done something similar, with a sphere and a separate camera for a rotating skybox. Very nice effect.

rotating sky…sounds like a good idea, maybe a couple of this spheres with alpha textures to make some layers and a accomplish an interesting look…its just matter of tweaking trial and error :wink:

It seems like that file is currently unavailable. Is there anyway you could put it back up? I’m trying to get my skysphere to work, but can’t get the shader to work right. :?

Well, as soon as you use multiple spheres, you’re back to several draw calls.

I’m using a box instead of sphere approach, but visually, there’s no difference (and you can rotate a box, too).

The problem with sky animation is that movement alone doesn’t convey a convincing effect. Clouds change as well. And that’s where you probably go beyond the capabilities of the iPhone. :slight_smile:

Hey,
I tried to get the zip but it’s gone. Can you toss it up somewhere? Would love to check this out.

Thanks!