Slender Parody - Picking up pages doesn't work

Hello,

I am making a Slender game. It’s going well, but I am stuck with the pages.
When you press E if you see a page the var papers will raise with 1, and the page disappears.
But when I walk against the page, is it solid and you can’t pick it up. The code I use is beneath.
What’s wrong?

#pragma strict
@script RequireComponent( AudioSource )

var papers : int = 0;
var papersToWin : int = 8;
var distanceToPaper : float = 2.5;

public var paperPickup : AudioClip;

var theEnemy : EnemyScript;




function Start() 
{
    Screen.lockCursor = true;

    // find and store a reference to the enemy script (to reduce distance after each paper is collected)
    if ( theEnemy == null )
    {
       theEnemy = GameObject.Find( "Enemy" ).GetComponent( EnemyScript );
    }
}


function Update() 
{ 
    //if ( Input.GetMouseButtonUp(0) ) // use E in editor as LockCursor breaks with left mouseclick
    if ( Input.GetMouseButtonDown(0) || Input.GetKeyDown(KeyCode.E) ) 
    {
        //var ray = Camera.main.ScreenPointToRay( Input.mousePosition ); // always cast ray from center of screen
        var ray = Camera.main.ScreenPointToRay( Vector3( Screen.width * 0.5, Screen.height * 0.5, 0.0 ) );
        var hit : RaycastHit;
        if ( Physics.Raycast( ray, hit, distanceToPaper ) )
        {
            //if ( hit.collider.gameObject.tag == "Paper" )
            if ( hit.collider.gameObject.name == "Paper" )
            {
                papers += 1;
                //Debug.Log( "A paper was picked up. Total papers = " + papers );

                audio.PlayClipAtPoint( paperPickup, transform.position ); 

                Destroy( hit.collider.gameObject );

                // make enemy follow closer
                theEnemy.ReduceDistance();
            }
        }
    }
}


function OnGUI()
{
    if ( papers < papersToWin )
    {
       GUI.Box( Rect( (Screen.width * 0.5) - 60, 10, 120, 25 ), "" + papers.ToString() + " Papers" );
    }
    else
    {
       GUI.Box( Rect( (Screen.width/2)-100, 10, 200, 35 ), "All Papers Collected!" );
       // Application.LoadLevel( "sceneWin" );
    }
}

Oh no… One another Slender game…

It’s not another Slender game, it’s a parody!

@sandwich, check out OnColllisionEnter and OnTriggerEnter.

I will try.