Slender: The Arrival - Remastered

DISCLAIMER: This game is unofficial. It will not be released until we receive the proper go-ahead from the original developers and their associates. We are more than happy enough to negotiate an agreement with the developers, who will be the first individuals to try out the game.

About This Game
Back in 2012, Mark Hadley (Parsec Productions) created a game unlike anything done before. Slender: The Eight Pages is a short, experimental horror game in which you must travel through a dark woods at night with one simple goal; find all eight pages. As you search, you are being stalked by an entity that grows more persistent and relentless as each page is collected - an entity that you cannot even look at for long, let alone fight. Your only hope is to collect all eight pages before it catches you.

Fast forward to 2013, and we now have Slender: The Arrival - the official re-imagining and expansion of the original game created by Mark Hadley, teamed up with the writers behind the Marble Hornets YouTube series and the development team at Blue Isle Studios. The Arrival features a brand new storyline, improved visuals, great replay value, and most importantly, survival horror at its best.

Now, get ready to experience the horror all over again with Slender: The Arrival - Remastered, the enhanced and expanded port of the aforementioned game of the same name. With photorealistic graphics, amplified sound effects, realistic gameplay mechanics and unpredictable terrors waiting around every corner - Remastered is proven to be the ultimate Slender Man horror gaming experience.

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© 2013 BLUE ISLE STUDIOS INC. ALL RIGHTS RESERVED.
No copyright infringement intended. All rights go to their respective owners.
Based on the character “Slender Man”, created by Eric “Victor Surge” Knudsen.

I played Slender - The Arrival on Xbox 360. Unfortunately, I had to stop playing this game after a few minutes, because the controls and camera felt really bad in my opinion. It wasn’t fun to walk around with such sluggish controls.

I hope your Remastered version improves in that area.

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Note taken. :slight_smile:

That’s actually impossible because you haven’t proved it is yet.

Seems like the whole thing is your idea of a business pitch to the copyright owners.

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Actually, it kind of is. I want the original developers of The Arrival to play the game first and see whether or not they approve of it.

You can’t take a third-party IP and create a game based on it (or - in your case - make a remaster) without even asking the IP holder for permission first… That’s not how it works.

I know that. I have contacted them on numerous occasions. Which is why I want the IP holder/original developer to test the game first, and see if they approve of it. I have put countless hours of isolation and my own blood, sweat and tears into this project and I’ve come too far to back down now.

And did you get a reply (so far)? If not, then they’re probably not interested at all.

I have contacted them with previous projects, in which they denied. But hear me out. There’s still a slim possibility that, if I show them what I’m capable of, they might change their minds.

Not to get on the legal side of it, but it still looks very cool, may i ask how much time have you spent on it?

I have been working on this game since June 2015, although this game has gone through several working titles and concepts since then.

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That is really ambitious for a project whose release depends on someone else, but i hope you find what you are looking for/

Like I said, I’ve gotten concepts denied before. But, your support is much obliged. Thank you!

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As you’ve been working on this project since mid 2015, is there any progress you can show so far? :slight_smile:

I’m confused. The Indie game page you linked is your (fan) project right? But you are using original creators logos in your videos, right? And you are talking about this remastered version, and yet you have links to purchase the original game?

And you have this in the summary text:

Are you trying to make people think this is original devs making this remastered version?

All I can say is this isn’t how business gets done in this industry, and you should probably rework the IP so it isn’t slenderman but a similar myth, and own the game yourself, thus not wasting any work and not infringing.

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I would totally agree with @hippocoder on that one, you should make changes and release it as a new ip and not let the work done go to waste, what you’ve done here is made a fan game and it’s totally depends on the real company. If they are anything like Nintendo you aren’t in the best position.

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Well the whole ideas thing is something this, and all industries have been burned by. This is why there are disclaimers like “any ideas become the property of…” or the inverse. Because America (and it was America) sued everyone to death by tricking them into admitting that they used someone’s idea or whatever, then taking them to court. Cheap and nasty. It happened so often it’s been designed out.

And fair enough, but that’s why nobody does business like the OP is trying to do. Nobody will ever touch this if they have anything legit about them.

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i mean of course it’s a huge risk, but since you started this project the it is upon you what to do next. i hope that you didn’t use any of the original models present in the original games, also if your game is the exact carbon copy (in terms of environments) i’m not sure much can be done. what you could’ve tried is to make just a demo remastered level and showed that to the devs and if it was a no, just give that up, coz m not really sure how they will react to it.

Hey, guys. I appreciate the suggestions, but, I’ve already dug myself into a hole I cannot get out of. However, I will take note of some of your suggestions. I plan on making a small demo (a remastered version of the level “Prologue”) that I will send to Blue Isle Studios (aka. OG developer) and their associates.

P.S. - To the user asking to see some screenshots of the game, here are some early screenshots I took of the main menu. I’ll add more in-game shots as development progresses.

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