How would I go about slicing all of the meshes in my scene at run time. Anytime for that matter. One thought I had was to only render everything below a certain Y value. Is this possible? Thanks.
How would I go about slicing all of the meshes in my scene at run time. Anytime for that matter. One thought I had was to only render everything below a certain Y value. Is this possible? Thanks.
Using view depth works, but I’m stuck with a top down view. I’ve though about creating a giant cube with a custom sharer. Thoughts?
Are you trying to only render specific floors of a building? If so, I would place each floor mesh on a separate layer and only render a single layer at a time.