So i made a 95x95 picture involving some tiles for a tileset in photoshop, when i imported it in unity it looked fine but when i sliced the tiles (16x16 each) it looked like unity was sizing them up and making them a blurry mess. How can i make it so unity does not resize sprites after slicing?
First of all, I hope your image is actually 96x96? (95 divided by 16 = 5.9375 while 96 divided by 16 = 6)
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Next, check your PPU (pixels per unit) on the sprite import settings.
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Next, set the filtering to Point (instead of the default Bilinear).
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And read this: Sprite filtering: Point/Bilinear - Questions & Answers - Unity Discussions
k thank you, and yes that was a typo sry, i ment 96x96