New to game designing and programming. I am using Invectors third person controller along side with playmaker. I am willing to learn coding as long as it helps me get pass this part lol. As of right now my biggest concern is my characters attack animation. I used my left click mouse to activate attack animations. The problem here is that during his attack animations I can still glide the character across the terrain lol… looks weird…what can I do about this? I am assuming it is a scripting problem. Please let me know what I can do to fix this ASAP. I’ve been having a hard time for a week now. Would greatly appreciate the fast replies. THANKS
I last looked at Playmaker quite a few years ago, but let me tell you how this is generally handled:
When the user’s intention to attack is processed, a boolean is set saying “I’m attacking, I can’t move”
Then the animation starts, et.c
The animation itself would have an AnimationEvent embedded in it that would clear that boolean so you can start moving again.
I don’t know if this is doable in PM but my guess would be it probably is. Look into connecting an AnimationEvent into however PlayMaker works, I can’t imagine that isn’t handled by PM already.