I made a sliding door animation without bones in blender at first and couldn't figure out how to put them in the script when i learned I had to do it with bones. So I'm a little confused as to how to do this and how to name the animation. can someone point me to a good tutorial or give me some help? Thanks!
There's no special actions required. Make an armature in blender, assign your door's vertices to the armature's bone(s), animate it, use in Unity. Blender's animations are automagically split for you and names are unimportant as they're always referred to by strings anyways.
For a door, though, you can definitely use Unity's built-in animator, which is fine for simple movements and rotations (it's under Windows->Animation, I believe).