Slight delay in sounds on Windows

I’m not sure if there’s anything that can be done about this: on the mac side of my laptop the sounds all play normally. On the windows side there is a slight delay, which wouldn’t be a big deal except I’m making a rhythm game. Anyone know why this is and how to fix it?

I don’t know if there are any differences in settings between the two sides, but I would read the last section on this page just in case:

http://unity3d.com/support/documentation/Manual/Sound.html

It’s a question of whether Unity decompresses the file every time it is played or not. If so it could make the delay.

Thanks. I’ll give that a try.