I’m trying to add a sound effect to my button presses in Unity. I’m doing this by adding an audio source to my button object, assigning a clip, then adding the AudioSource.Play to my OnClick()
However, no matter the sound effect there seems to be a half second or so of delay between the press and the audio. I’m also doing one other action on the OnClick() as well, should I handle audio differently? I’m pretty sure it’s not the audio clips themselves.