I’ve seen tons of articles, videos, and posts about materials being completely pink after swapping to URP but I can’t find anything about lit shaders being tinted slightly pink in scene view only (which is what’s happening to me )
After importing URP I upgraded all project materials to URP materials and then went on to create a Sprite Lit Graph
and applying it to many of my sprites. In the game view, everything is great and looks as it should but in the scene view all of my sprites with this material are tinted slightly pink and I can’t figure out why.
If I apply an unlit shader or play with the scene’s directional lighting it changes the tint so it’s got to be something there, but I’ve exhausted all the avenues I’m aware of and cannot figure out how to get rid of the pink tint. Any guidance would be appreciated!