I have slime and i want to make it so that when the player walks on it, he walks slow
this is my script so far
#pragma strict
var currentSlowMo : float = 0;
var slowTimeAllowed :float = 2.0;
function OnTriggerEnter(other : Collider)
{
if(other.tag == “Player”)
{
if(Time.timeScale == 1.0)
Time.timeScale = 0.3;
else
Time.timeScale = 1.0;
Time.fixedDeltaTime = 0.02 * Time.timeScale;
}
if(Time.timeScale == 0.3)
{
currentSlowMo += Time.deltaTime;
}
if(currentSlowMo > slowTimeAllowed)
{
currentSlowMo = 0;
Time.timeScale = 1.0;
{
}
}
}