Hi, I was wondering if its possible to have the whole game slow down ( enemies , world objects , even audio ) when character enters a trigger or something … but i want player to still be able to move as if he stop / manipulated time … sorry in advance if maybe Im not wording it properly
For slowing down physics, game logic etc, try Time.timeScale. I am not sure about audio, but I have used it for pausing my game and it works great. For knowing when the player enters a trigger, try here.