slow down time only on certain objects

hey,
i’m trying to make a slow motion effect.
what i need to know is that if there is any way to make the slow motion much more effective on my bullets ?
im using a simple instantiate method to shoot bullets in the scene i need them to be much more slower than other objects.
when i press shift key i change the time scale to 0.3 for every object in the scene but i need the time scale to be much lower for bullets.
is there any way to do that?
here are the scripts :
if (Input.GetKey(KeyCode.LeftShift))
{

                if (Time.timeScale == 1.0F)
                    Time.timeScale = slowTimeFactor;
                Time.fixedDeltaTime = 0.02F * Time.timeScale;

            
        }
        else
        {
          
            Time.timeScale = 1.0F;
            Time.fixedDeltaTime = 0.02F;

        }
/////////////////////////////////////////////
 ////////BULLET INSTANCCIATE///////

        
        clone = Instantiate(BulletObjeect, BulletSpawner.transform.position, Quaternion.identity) as Rigidbody;
        clone.velocity = BulletSpawner.transform.TransformDirection(Vector3.forward * BulletSpeed);


        Destroy(clone.gameObject, BulletLifeTime);

I do not believe this is possible. You will have to modify the bullet speed manually in order to get this effect.

Try storing the bullet’s velocity in another variable and modify the current velocity. When time restores to normal recall the stored velocity and apply it to the bullet.