Hi Coders !
So I’ve bene looking up how to slow down time in Unity for a bit now and I seem to simply find how to make certain aspects slower, but I am looking for a more overall slowing down. Just for info. Because I’m curious.
Is there a way to slow down everything in a scene without individually altering objects ? For example, lets say I have a player in a room with 4 flames, can I slow down the motion of the flames as an overall game setting or do I have to access the flames individually and modify their speed ?
Hyper