Hey,
I want to implement a slow (over N seconds) flood fill of a sprite over time. I say flood fill as it’s the best term I could find to fit, but essentially I want to colour a random sprite from an X/Y location, spreading out the colour from that point over a time period. I do not need to check the colour underneath or to fill only parts of the sprite. This would change any sprite, fully to a given colour (tinting would be fine) over a period of time.
I have tried doing this pixel by pixel, and it works, but it’s slower than I’d like and I have to believe there is a better way.
Any pointers you could give me would be greatly appreciated.
Thanks