Slow GI activation

Hi, the clip shows the issue pretty clear, the GI is slow to update on both realtime lights and emissive objects. I’m not running into any other performance issues so I’m rather stumped as to why this is occurring.

Any thoughts?

Thanks.

Hey @vertex

Does this also occur on standalone player? You can profile the GI data in GI profiler (which was added in 2017.2)

You can also find some relevant information about realtime GI API usage here: How to use Emissive Materials with Global Illumination parameter set to Realtime?

Thanks

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It indeed worked properly in a standalone, thanks for your help!