Every time I run the game in the editor or change the code, the following “Hold on” message with loading appears:
I’ve made some research in the forums and I’ve found that the Lightweight RP is the reason. But I’m really new to graphics and I have no idea what to do. I think that when I added a default LightweightRenderPipelineAsset to the Graphics’ Scriptable Render Pipeline Settings, this loading message started appearing. I added the pipeline asset to be able to use shader graph, but I don’t understand Graphics yet and I haven’t touched the settings, so they’re set by default.
The additional “Hold on…” loading takes between 1 and 3 seconds, it’s not super long, but still incredibly annoying. I tried to reimport TMPro to see if it causes the problem, but I think it’s indeed the LWRP thing I added. Is there any way to fix this?